0.102u1 ------- Source Changes -------------- Several fixes for the kaneko16 drivers: [Pierpaolo Prazzoli] - fixed tilemap priorities - fixed some sprites priorities - added some missing coin counters - added right palette filling for games using sprite type 1 - swapped berlwall and berlwalt sets as per SebV notes in the source code Fixed compilation issue for MSVC when using the winalloc code. [Nathan Woods] Replaced the 68705 MCU from the bootleg Knight Boy with simulation. Added Knight Boy to keep using the MCU code. [Nicola Salmoria] Added redump of bad ROMs for Cruis'n World (rev L1.3). [Guru] Changed some i386 disassembly parameters to be unsigned. [Nathan Woods] Fixed output of mame.ini options that have spaces in them. [Nathan Woods] Improvements to Wheels and Fire, partial understanding of the blitter. [David Haywood, Tomasz Slanina] Added very, very preliminary emulation of the Ricoh RF5C400. [Ville Linde] Added new inline math functions to mamecore.h, along with mechanisms for the OSD layer to override them with platform-specific variants: count_leading_zeros, count_leading_ones, and fixed_mul_shift. Updated the TMS32031 core to make use of the first two. [Aaron Giles] Changed the Windows blitters to use an array allocated by osd_alloc_executable() to prevent potential access violations on systems with no-execute support. [Aaron Giles] Fixed some minor problems with the LOD calculations in the Voodoo driver. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Dark Horse [Luca Elia] Virtua Bowling (Japan) [Luca Elia] Honey Dolls [David Haywood] New clones added ---------------- Red Clash (set 2) [chaneman] Stack Columns (World) [Arzeno Fabrice] Puzzle & Action: Ichidant-R (Korea) [David Haywood] Knight Boy [Nicola Salmoria] Dragon World [Luca Elia] Billiard Academy Real Break (Europe) [Corrado Tomaselli] New games marked as GAME_NOT_WORKING ------------------------------------ Fred Flintstones' Memory Match [Brian Troha]